I've spent a little time now with the Silverlight 3 WriteableBitmap stuff (playing with my Spectrum Emulator). So I thought I'd make a little video going through using it.
I show you how to use WriteableBitmap to generate some random noise, some gotchas and show how the emulator makes use of WriteableBitmap.
Silverlight 3 WriteableBitmap can be viewed from here or below
2 comments:
GR8
How do I use WriteableBitmap form F#?
Thanks
WriteableBitmap is class like any other class in the Silverlight BCL. I guess you would need to use the F# support for working with the .NET Framework rather than a built in F# function.
Post a Comment